Secret of Mana
|Secret of Mana|
Square-Enix (Virtual Console)
|Designer/s||Koichi Ishii (Director)|
Hiromichi Tanaka (Producer)
Nasir Gebelli (Lead Programmer)
|Artist/s||Yutaka Izubuchi (Character design)|
Akira Ueda (Field design)
|Platform/s||Super Nintendo Entertainment System, Wii Virtual Console|
JPAugust 6, 1993
NAOctober 3, 1993
EUNovember 24, 1994
JPSeptember 9, 2008
NAOctober 13, 2008
EUDecember 26, 2008
|Media||16-megabit SNES cartridge|
Secret of Mana, known in Japan as Seiken Densetsu 2, is an action role-playing game developed and published by Square (Now Square-Enix) for the Super Nintendo Entertainment System. It was later released on the Wii Virtual Console.
It is the second installment in the Mana series and the first to be released outside of Japan.
A young boy seeking a lost treasure, pulls forth a forsaken sword from a stream, releasing monsters across the world. This sword, is the Sword of Mana, a lost blade said to have the power to slay evil. Cast out from his village, the boy seeks out the eight elemental Mana Seeds to restore power to the blade.
Along the way the boy will encounter two allies, a young rebellious daughter of an kingdom, and a lost magic spirte that was abandoned after a seasonal flood, taken in by the dwarves.
These three young indivdiuals will be all that stands between the ultimate evil and the very existance of the world as it's currently known.
Rather than taking the approach of it's sister RPG series, Final Fantasy, Secret of Mana uses a real time battle system in a top-down perspective where the player will control three characters, with the subsequent two being controlled by AI. The game may however, also be played with up to two (2) other players, through the use of a Super MultiTap.
Each character possess it's own unique strengths and weaknesses as well as abilities specific only to them. For example, Randi would be the most proficient in wielding weapons, and is the only true weilder of the Sword of Mana. Purim will gain support based magic, whereas Popoie will gain the use of offensive magical abilities.
Combat is conducted in real-time where a button press will execute an attack with the equipped weapon. However, this is far from being a buttom mashing game, as there is a brief time period to which the player must wait before they can strike again, to gain full potential of said weapon. This is determined by a gauge at the bottom of the screen that will count up to 100% after each swing of the equipped weapon. To accomplish the maximum potential, non-charged damage, the player will need to strike when the bar is at 100% only. More powerful attacks can be achieved through the use of holding down the atack button which charges the weapon and when released will cause the character to attak with their own enhanced animation.
There are eight weapons in total that can be collected through the game; Sword, Spear, Bow, Axe, Boomerang, Glove, Whip and Javelin. By collecting Weapon Orbs, these can be upgraded through the course of the game, to allow the achievement of a higher charge gauge and thus, a stronger attack.
Character strength is controlled through an EXP system, whereby the character will gain a level when a prerequisite amount of experience has been gained by defeating enemies in combat. This will, in turn, increase their battle statistics such as HP, MP, strength etc.
Lost HP can be regained through the use of spell, items, or resting in an inn within a town. In towns, items can also be purchased from merchants that range from one use only, to battle equipment. These can be used or changed from the Ring Menu which is opened with the press of a button. Through this menu, one may stipulate the strategies for the AI controlled characters, use magic, change equipment, use items, among other things. When the player opens this menu, the game will pause, allowing time to think in the midst of battle.
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